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The scripts are just so overly complex that it makes it hell to even try to use it in any meaningful way. I ended up making my own systems for customization and I might do the same for movement
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퍼블리셔 답변:
2 months ago에 답변됨
Hello, the script has to be this complex to support all the features. You do not have to dig into the code to use it, adjusting the exposed parameters will give you all the functionality you need.
Feel free to email me if you need any help on using this asset.
The documentation is great, asset itself is reusable and easy to set up. I had a problem with Priest character, she was floating from the ground in play mode. After following the instructions in the documentation, the floating stopped. Also, it's really easy to reach the developer and get help if you are stuck, that's a huge bonus.
Kudos to the developer!
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N
Love this pack
a year ago
NomadEntertainmet이전 버전 2.3.2
I really love this pack I think it is great and I love the customization.
Would it be possible to add an animation so when they swing thair weapon it's will do multiple different swing styles at random? So that way when you are fighting multiple enemies back to back they don't just do the same swing over and over again? Thank you again.
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퍼블리셔 답변:
a year ago에 답변됨
Hello,
Much thanks for your like in this asset.
The animation is made using bones and skinned mesh in a 2d space, so it is hard to making different swipe style as the arms can only rotate in one axis.
One workaround for this it to give the swipe animation a random speed multiplier like 0.8 to 1.2, so it will look a bit different each time. Or add some stab animation between swipes as variation.
If you need help on this, email me at cainos@cainos.net
a
I love your art
a year ago
alanarangomiranda_unity이전 버전 2.3.2
I love it, I have all your assets and I am delighted with them.
Due to health problems I had paused my project but I am now resuming it.
I would like to ask you something, would it be possible to add an animation for when the characters jump to a wall.
I give as an example when in Megaman he jumped to a wall and could climb up it by jumping.
To be honest, I'm not good at animating, I tried but I damaged everything.
I would really appreciate it if you could help me with this.
And even if you can't, I still thank you for your beautiful assets.
I wish you success and blessings in whatever you propose.
one more fan says goodbye
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퍼블리셔 답변:
a year ago에 답변됨
Hello,
Much thanks for your support!
I am sorry that I am unable to start working on the feature you mentioned right away.
But I will record it and try to add it in the next update.
Best regards.
Could you please create some swimming animations? Because I'm not familiar with creating animations based on the SkinnedMeshRenderer.
Additionally, I've encountered some bug-like issues. When switching from the CrouchMove animation back to other states, the character's leg movements in walking and landing animations appear unusual. However, if I switch back from the CrouchIdle animation, this strange behavior vanishes. This phenomenon can be reproduced not only in the project I modified but also in your original assets. To reproduce it: while in the crouched and walking state, press the spacebar to jump. Subsequently, you will notice that the leg movements in the landing animation become strange.
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퍼블리셔 답변:
a year ago에 답변됨
OK, I will try to add it in the next update.
The Skeleton Mage in your "Pixel Art Monster - Dungeon" asset fires magic projectiles when attacking.
I wish the Magic Wand in the "Customizable Pixel Character" asset could fire projectiles like that too.
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wow! thank you for your feedback! you are the best!!
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퍼블리셔 답변:
2 years ago에 답변됨
OK, I will start working on it.
Edit:
Added in update 2.3.0.
a
best asset quality!
3 years ago
amir1387ah이전 버전 1.4.0
The manufacturer has really spent time on this, don't hesitate to buy it
tooltip : here`s ladder climb animation that asset seller maded! : https://mega.nz/file/o6ATHYwY#AqxF_3jNtPCNz6aIDPmsvv1daywDF88Dj1Tr4lwRL2g
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