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This package contains one hundred 2D characters weapons and a map suitable for top-down and side-scrolling games.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.16f1
Compatible
Compatible
Compatible
Description

100 Characters Included:

Feel free to check out the free character first before you by the package:


2D Character - Astronaut (Free)

2D Character - Agent

2D Character - Alien

2D Character - Amazon

2D Character - Ambulance

2D Character - Android

2D Character - Angel

2D Character - Astronaut

2D Character - Baby

2D Character - Bacteria

2D Character - Baker

2D Character - Bat

2D Character - Belly Dancer

2D Character - Bigfoot

2D Character - Biker

2D Character - Bounty Hunter

2D Character - Bride

2D Character - Buddha

2D Character - Builder

2D Character - Bunny

2D Character - Cat

2D Character - Chef

2D Character - Clown

2D Character - Cyborg

2D Character - Devil

2D Character - Dino

2D Character - Diver

2D Character - Doctor

2D Character - Dog

2D Character - Druid

2D Character - Duck

2D Character - Dwarf

2D Character - Elephant

2D Character - Elf

2D Character - Emo

2D Character - Farmer

2D Character - Flower

2D Character - Frank

2D Character - Gargoyle

2D Character - Geisha

2D Character - Ghoul

2D Character - Ginger Kid

2D Character - Giraffe

2D Character - Go-Go Dancer

2D Character - Golem

2D Character - Gorilla

2D Character - Goth

2D Character - Grandma

2D Character - Grandpa

2D Character - Groom

2D Character - Hillbilly

2D Character - Hippo

2D Character - Iron Maiden

2D Character - Jesus

2D Character - Judge

2D Character - King

2D Character - Knight

2D Character - Leprechaun

2D Character - Lion

2D Character - Madman

2D Character - Model

2D Character - Monk

2D Character - Nerd

2D Character - Ninja

2D Character - Officer

2D Character - Orc

2D Character - Painter

2D Character - Patient

2D Character - Plant

2D Character - Popstar

2D Character - Priest

2D Character - Princess

2D Character - Queen

2D Character - Rabbi

2D Character - Ranger

2D Character - Reaper

2D Character - Robot

2D Character - Rocker

2D Character - Samurai

2D Character - Santa

2D Character - Scientist

2D Character - Shaman

2D Character - Shiva

2D Character - Skater

2D Character - Skeleton

2D Character - Soldier

2D Character - Soviet

2D Character - Spaceling

2D Character - Spagettimon

2D Character - Squirrel

2D Character - Steampunk

2D Character - Stylist

2D Character - Tiger

2D Character - Tourist

2D Character - Tree

2D Character - Vacationer

2D Character - Vampire

2D Character - Viking

2D Character - Werewolf

2D Character - Wizard

2D Character - Zombie



Important note:

  • This packages does not contain the sprites directly. You need to activate the sub licences per character and import them separately after purchase.
  • Import can take a while. Please import only the characters you need. This is just sprites and pre-build animations on a demo scene. No code included. Make something great out of it. :-)
  • Importing all characters makes a unity project very big. By purchasing this package you will receive the licence upgrade to all single characters so that you can choose which characters you would like to import.

Each character of these packages contains 6675 unique sprites (png). This is based on all animation frames per character times the five colour alternatives. Weapons, bombs, bullets and effects only count once in this calculation. Each colour alternative contains a copy of those which can be deleted as soon as you know which one you want to use.



Character Animations:

  • Idle (64 sprites, size: 360x300px, format: png)
  • Walk (42 sprites, size: 360x300px, format: png)
  • Run (30 sprites, size: 360x300px, format: png)
  • Jump (57 sprites, size: 360x300px, format: png)
  • Slide (33 sprites, size: 360x300px, format: png)
  • Crawl (57 sprites, size: 360x300px, format: png)
  • Duck (63 sprites, size: 360x300px, format: png)
  • Hit_A (39 sprites, size: 360x300px, format: png)
  • Hit_B (39 sprites, size: 360x300px, format: png)
  • Vanish (32 sprites, size: 360x300px, format: png)
  • Bomb_hold (84 sprites, size: 360x300px, format: png)
  • Bomb_throw (60 sprites, size: 360x300px, format: png)
  • Bomb_walk (80 sprites, size: 360x300px, format: png)
  • Bow (7 sprites, size: 360x300px, format: png)
  • Bow_walk (98 sprites, size: 360x300px, format: png)
  • Gun (4 sprites, size: 360x300px, format: png)
  • Gun_walk (56 sprites, size: 360x300px, format: png)
  • Rifle (4 sprites, size: 360x300px, format: png)
  • Rifle_walk (56 sprites, size: 360x300px, format: png)
  • Hammer_idle (5 sprites, size: 360x300px, format: png)
  • Hammer_attack (115 sprites, size: 360x300px, format: png)
  • Sword_idle (5 sprites, size: 360x300px, format: png)
  • Sword_attack (60 sprites, size: 360x300px, format: png)
  • Scythe_idle (5 sprites, size: 360x300px, format: png)
  • Scythe_attack (70 sprites, size: 360x300px, format: png)

Weapons, Bombs, Bullets & Effects:

  • Bow (6 sprites, 448x432px / 180x120px, format: png)
  • Gun (3 sprites, 200x250px / 250x200px, format: png)
  • Hammer (69 sprites, 448x432px, format: png)
  • Rifle (3 sprites, 200x250px / 250x200px, format: png)
  • Scythe (42 sprites, 448x432px, format: png)
  • Sword (36 sprites, 448x432px, format: png)
  • Bomb (18 sprites, size: 99x132px, format: png)
  • Bomb Explosion (11 sprites, size: 317x317px, format: png)
  • Bullet Gun (1 sprite, size: 155x107px, format: png)
  • Bullet Rifle (1 sprite, size: 125x51px, format: png)
  • Bullet Arrow (1 sprite, size: 164x36px, format: png)
  • Muzzle Flash Gun (1 sprite, size: 155x107px, format: png)
  • Muzzle Flash Rifle (1 sprite, size: 87x47px, format: png)
  • Character Shadow (1 sprite, size: 147x70px, format: png)

Tilemap & Decoration:

  • Sprite Atlas (1 sprite, 2048x2048px, format: png)
  • Decoration 1 (1 sprite, 128x128px, format: png)
  • Decoration 2 (1 sprite, 128x128px, format: png)
  • Decoration 3 (1 sprite, 128x128px, format: png)
  • Block 1 (1 sprite, 256x256px, format: png)

________________________________________________________________________


© Lootzifr GmbH


Technical details

GENERAL

  • The package does not contain any code or sounds. The package is about sprite assets only.
  • The package contains for showcasing some demo scenes and animations.
  • It is recommended to create or add a proper animation controller.

COLOR ALTERNATIVES

  • Each Character, including its tilemap and decoration, has 5 color variants.
  • Each color variant has it’s own sprites and structures (demo scenes).
  • Folders of the color variants (A, B, C, D, E).

ANIMATION STRUCTURE

  • Character animations support 4 directions. Sprites are structured in up, down and side. Sprites for side animation always look to the left. The animation for right is the animation left - mirrored. (common practice).
  • If a character is holding items like weapons, boms, bows… the animation is split up in several character layers so the item sprite can be positioned in between. Animation that require this have folders with “overlay”.

TILEMAP STRUCTURE

  • The tilemap has simple tiles and can be combined with other character’s tilemaps of 2D ULTIMATE.
  • To build different layers you will need to add multiple tilemap grids / layers.
  • The structure is reversed. The higher a ground is supposed to be in the end result the lower it needs to be in the hierarchy (see demo example).
  • The Walls always need to be on top to cover transitions between grounds if wanted.

IMPORTING

  • We recommend to only import animations and color variants that you will use. Example: Each Character has about 1K sprites. Due to the color alternatives this results in 5K per character. If you buy all 100 characters and try to load them into unity all at once you end up importing about 500,000 sprites. Depending on your hardware this can work but will take several hours.
  • To avoid dependency issues each character and even color alternative has a copy of the general objects, weapons, bombs and effects. That is redundant but required so a folder can work on its own. If you start a project we recommend to delete all duplicates and just focus on one version.

FAQ:

  • Usage outside of Unity: Yes, you can buy this package and also use the sprites on other game engines.
  • PSD, project or animation files: We don't provide any of those, only final sprites.
  • AI: All characters have been crafted by hand with love and passion.

2D ULTIMATE BUNDLE

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$339
Taxes/VAT calculated at checkout
License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
61.2 KB
Latest version
2.0
Latest release date
Mar 2, 2021
Original Unity version
2019.4.16
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