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r
Best asset on the asset store
25 days ago
rastlekson previous version 3.3.1.9
In case someone ask to tell, which asset are top 1 on the asset store - the answer will be pretty much easy, this is odin. This is one of the few assets that are really production ready for serious enough project. Documentation - yes Support - yes Good architecture - yes Easy to integrate - yes And a lots more... Definetly recommend it as the only asset that is 100% must be present in any unity3d project. Also it will be good for Unity just to buy this solution and integrate (as they did with Cinemachine, TextMeshPro, ProBuilder).
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1
E
Needed for any professional project
2 months ago
ENOSI_Studioon previous version 3.3.1.8
Headline say everything
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0
E
Bem bom!
2 months ago
Enezioon previous version 3.3.1.7
Bem bom, eu não vivo sem.
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J
A must have
2 months ago
Justice_Developeron previous version 3.3.1.7
Odin Inspector is the simplest productivity boost available for Unity. Install it, be more productive.
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b
The Number One Asset I Use
4 months ago
bluemanDon previous version 3.3.1.4
I have used this asset in every single project I have worked on since 2021. It is the first asset I import because it is one of, if not, the most useful asset I own. Not needing to create extra classes just to handle an inspector is a huge time saver. Plus, only needing to remember some attributes is much easier than learning about Unity editor scripting, which I have tried and did not enjoy. The ability to create inspector buttons has been insanely useful. For example, I used them to create editor buttons for a custom inventory system. I can create and remove inventory slots, fill slots, I can fill the inventory from a loot table, all from the same inspector and while using the same code I use for the actual game. No new code needed, just some attributes on the methods in C#. I have used foldout groups and box groups in every single component I have created. I find it very difficult finding that one value you need to change when the inspector is just a giant wall of text. Being able to break up values into different sections really makes it easy to find what you need. Finally, the read only, enable/disable if, disable in editor mode, and disable in play mode attributes. These attributes have been so helpful for debugging and making sure I don't accidentally break something. Using the read only attribute to create a section in the inspector just for looking at values I need to not be able to change saves a lot debugging time. Some of the inspector buttons I create should not be run in editor mode, so I will disable them until the game is being played and vice versa. Using enable/disable if has been incredibly helpful for creating settings in the inspector. I could not recommend this asset enough. This asset alone has saved me hundreds of hours. Every. Single. Component I have made uses Odin Inspector because I just can't work without anymore. It is super easy to use. There is a little bit of learning to do in the beginning, as with every asset, but it quickly becomes very intuitive. Most of the learning is just learning what attributes are there as there are a lot of them. I couldn't even mention half of the attributes I use everyday in this review. EDIT: I would like to talk about the EULA that other reviews mention. The only reason you would need to pay $250/seat is if you are making over $200,000 per year off of your games. While it is a bit annoying that they changed the EULA after people bought it, they did say you could stay on older versions and not be affected, and it is NOT a hidden fee that you will automatically be required to pay. They even state this info on this asset's store page! While I do not necessarily agree with it, it's not as bad as other reviews are saying. It's not hidden and it's not forced for all users, only those who make over a certain amount from there projects alone. So TL;DR: Good asset. Buy now or when sale.
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2
a
Amazing asset!
4 months ago
ascaron50on previous version 3.3.1.4
I used it in prev projects and still want to use it. It's amazing!
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k
Makes Editor Controls Easy
4 months ago
k76on previous version 3.3.1.4
I've been using Odin Inspector (specifically) for about 6 years on my modest Unity projects. It saves a lot of time adding quality of life features to editing objects in the inspector. No longer do I have to write insanely long drawer and editor classes to do things such add filter & search controls to arrays & lists. Thanks for the saved time!
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2
1
A
this is a classic must-have
4 months ago
AntonQvarfordton previous version 3.3.1.4
Just amazing plugin. Make the business of development easier period.
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h
#1 productivity booster for any Unity dev
4 months ago
hasuggon previous version 3.3.1.3
Don't sleep on this one. Odin makes customizing the inspector so much easier, so you can focus less on tooling and more on game logic.
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1
B
Essential
5 months ago
Branelocon previous version 3.3.1.3
This is a required add on to every project, and has pretty much all the attributes you'll ever need to speed up workflow and painlessly add editor functions. It does have an old style clunky update system(but it does work just fine)
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