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t
I thought it was overrated...
a month ago
theghostacoon previous version 3.3.1.12
def changed how I make scripts and tools
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R
For years I have been insting this first thing on opening a new project
a month ago
Ryuuguuon previous version 3.3.1.12
It is not just serializable dictionaries, but also the quick and easy inspector buttons that I use in most projects. Being able to see and change any type of data in the inspector when testing is great. Also, triggering actions from the inspector early in development is great.
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H
Great tool
2 months ago
HakanYukselGDon previous version 3.3.1.12
Using this for more than 3 years now, I immediately add the package to my project at start.
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Truly the god tier of assets ever made. This allows you to quickly create tools for your games and boost your efficiency to unbelievable levels. They also have a dedicated community to extending the already extensive feature list. Cannot recommend enough!
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C
Great tool for helping you make TOOLS!
3 months ago
CodeMonkeyYTon previous version 3.3.1.11
In order to be really efficient it helps to have great tools, and Odin helps you do that, you can make some awesome custom editors to really help you speed up development.
This is a must have, especially if you have a game where you have to create a ton of content.
Video Review: https://www.youtube.com/watch?v=jz_vk8NQFZ4
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P
Excellent tool I use in all my projects
4 months ago
Peaceteddieon previous version 3.3.1.11
First thing I do when starting a new project is import Odin. No matter the idea, Odin is gonna make it easier!
Quick and easy method invocation with the button attribute and instant serialization of pretty much any type.
Odin even has complex inspectors features but has never really been anything that I personally need.
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I cannot figure out why Unity doesn't do at least *some* of the things that Odin handles. It's crazy. Some of my favorites : ListDrawerSettings, PreviewField, ColorPalette, MultiLine, BoxGroup, Button ... man the list could go on and that's just the Attributes.
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