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A simple and scalable implementation of genetic algorithm. This package contains everything you need to get started creating awesome simulations !

Genetic algorithm is inspired by Darwin's theory of evolution and tend to simulate evolution based on natural selection.

Usages for such a system are very larges, but this is few exemples for your game :
- Create diversified ecosystem - Evolving species based on player's actions - Procedural generation of vehicles - Etc ...

The genome data structure is represented as BitArray, making flexible to a large range of usages.

Genome will express hisself via a Phenome that will read it and convert it to physical properties.For exemple, the Phenome 'Color' will read a specific gene convert it as material's color. Phenome are the place to express all your creativity, coding Phenome matching your needs.

Logic for reproduction is included and contains :
- Calculating agent fitness based on a target genome or by your own calculation
- Handling crossover between 2 agents
- Handling mutation chances

Also included :
- Documentation as markdown
- Documentation as .txt
- Demo scene


Scripts are written in a clean and optimised C#. Tests scripts are included in the package

Genetic Switch

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$15
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1
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退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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文件大小
94.1 KB
最新版本
1.0
最新发布日期
2019年11月20日
原始 Unity 版本
2017.1.5
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10万+社区成员鼎力支持
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